11/5/2022 0 Comments Rpg dialog makerMove over to the NPC character and press ENTER to interact with it. Once you’re done, select the line underneath the second choice (in this case “tell me about the island”) and repeat the process.Īfter you’ve written replies to both dialogue options, Press OK. Proceed like you did last time and write down what kind of answer you’d like to have and press OK. Once you’re done press ENTER and select ‘‘show text’’. You will have to write a reply for each choice but we’ll focus on the first choice for now. Start by selecting the line right underneath the first choice. Obviously, you must now write a reply to each one of those options. You now have your options available for the player. You will now write down your dialogue options in each one of the little boxes titled: choice 1, choice 2, choice 3, etc… This time around, you will choose “show choices”. This is how we will add a new Event Command which we’ll allow us to use different dialogue options. The second line should have this at the beginning: the second line is selected, press ENTER. Now what you want to do is to left click underneath the first line. Change the text to something like this and press OK when you’re done. This will bring up the dialogue box again. Once you’ve selected it, press SPACE in order to do some editing (or right click and select “edit”). As usual, it will be highlighted in blue (you should be used to it by now). Head to the LEC (List of Event Commands) window and click on the very first line (this is the dialogue you’ve written in the previous tutorials). Switch to Event mode (F6) and select your NPC and press ENTER (this will allow you to edit this event). It is a fair bit more complex than what you’ve done so far but with proper instructions, you’ll succeed. RPG DIALOG MAKER HOW TOYou should now be able to listen to the tune you’ve selected for this map! Awesome! Adding Dialogue Optionsįor the second and last part of this article, I will explain how to choose different dialogue topics. Time to test things a bit and see if everything works so go ahead and launch your game (click the green arrow). Notice how there is now a song assigned to your map. This will take you back to the “Map properties” window. Once you’re done selecting your song and adjusting your settings, click OK. Remember to play the song again if you change the settings to make sure you like it. “C” allows you to modify both pitch and volume for the selected song. This will allow you to listen to a certain tune before selecting it. You have two little buttons: play and stop. Once you’ve selected one of the tunes available in A (it will become highlighted in blue), look at B. The “A” window shows all of the available tunes. This will allow you to select which song you would like for this map. After that, click the three little dots “…”. In order to get music for your map, tick that little box. This will be important as more and more maps are created. Since we’re there, let’s seize the opportunity to change the title to something more representative (A). Once this is done, a new window will show up giving you more information about your map properties. Now either press SPACE or right click on it and select “Map properties”. You should only have one map available at this point in time. Head over to the section where all the maps available in your project are displayed in the bottom left corner. We’ll get back to this feature in a little while. F is actually for listening to various tunes and sound effects in order to select the ones you like. You might have figured that F will be used to select the music for your map but that’s not exactly the case. F: Used to launch your game for testing purposes
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